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- on exitFrame
- set LastTick to the ticks
- set OriginalTick to the ticks
- repeat while (the ticks - OriginalTick) < 40
- set x to 10 * (the ticks - LastTick)
- set y to 2 * (the ticks - LastTick)
- set LastTick to the ticks
- set the locH of sprite 3 to the locH of sprite 3 - y
- set the locH of sprite 4 to the locH of sprite 4 + x
- updateStage()
- end repeat
- end
-
- on mouseUp
- go(80)
- end
-